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Bounds for applied materials.

Let's say I have a cube with two material elements applied on different faces. Now how do I find out the scale of the cube's face (let's say UV) where one element is applied. alt text

From the image above, I have two materials on the face of the cube. How do I find the the scale(maybe in terms of bounds) of the cube with material element 0.
Is there any way to do this? I want the face of the object as well as the scale of the object covered by individual material on it.

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asked Dec 09 '17 at 07:31 AM in Blueprint Scripting

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