Pawn does move in Editor but doesnt move when launched

I have a Pawn does move in Editor but doesn’t move when launched.

Its very strange it does move to the 1st room but then it stops and it only does this when the game is launched or cooked. It works fine when played from the editor.

Editor:


Launched:

The launched log doesn’t show any pawn related errors.
I just dont get why its doing this. Has anyone have happen this to them?

Log:

LogPlayLevel: LogInit: Display: Running engine for game: Hospital
LogPlayLevel: LogInit: Display: RandInit(-23198663) SRandInit(-23198662).
LogPlayLevel: LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false
LogPlayLevel: [2017.12.09-16.04.43:199][  0]LogInit: Warning: Passing commandline switches using / instead of - has been deprecated and will be removed in future versions of Unreal Engine.
LogPlayLevel: [2017.12.09-16.04.43:199][  0]LogInit: Warning: Passing commandline switches using / instead of - has been deprecated and will be removed in future versions of Unreal Engine.
LogPlayLevel: [2017.12.09-16.04.43:199][  0]LogInit: Warning: Passing commandline switches using / instead of - has been deprecated and will be removed in future versions of Unreal Engine.
LogPlayLevel: [2017.12.09-16.04.48:881][  0]LogInit: Display: Game Engine Initialized.
LogPlayLevel: [2017.12.09-16.04.48:881][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
LogPlayLevel: [2017.12.09-16.04.48:891][  0]LogInit: Display: Starting Game.
LogPlayLevel: [2017.12.09-16.05.00:232][  0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
LogPlayLevel: [2017.12.09-16.05.00:232][  0]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
LogPlayLevel: [2017.12.09-16.05.00:233][  0]LogUMG: Display: Widget Class TimeOfDay_C - Loaded Fast Template.
LogPlayLevel: [2017.12.09-16.05.00:234][  0]LogUMG: Display: Widget Class MainOptions_C - Loaded Fast Template.
LogPlayLevel: [2017.12.09-16.05.00:235][  0]LogUMG: Display: Widget Class GameScore_C - Loaded Fast Template.
LogPlayLevel: [2017.12.09-16.05.00:235][  0]LogUMG: Display: Widget Class InGameOptions_C - Loaded Fast Template.
LogPlayLevel: [2017.12.09-16.05.01:089][  2]LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=-18020.000 Y=2445.000 Z=153.000] for [CarAI_C]
LogPlayLevel: [2017.12.09-16.05.01:148][  5]LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=11221.000 Y=13435.000 Z=135.000] for [CarAI_C]
LogPlayLevel: [2017.12.09-16.05.01:150][  5]LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=11221.000 Y=13435.000 Z=135.000] for [CarAI_C]
LogPlayLevel: [2017.12.09-16.05.01:166][  6]LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=-4737.000 Y=-17422.000 Z=143.000] for [CarAI_C]
LogPlayLevel: [2017.12.09-16.05.04:812][137]LogVaRest: Warning: JSON could not be decoded!
LogPlayLevel: [2017.12.09-16.05.04:939][145]LogVaRest: Warning: JSON could not be decoded!
LogPlayLevel: [2017.12.09-16.05.07:225][286]LogUMG: Display: Widget Class OfficeOptionMenu_C - Loaded Fast Template.
LogPlayLevel: [2017.12.09-16.06.04:820][807]LogVaRest: Warning: JSON could not be decoded!
LogPlayLevel: [2017.12.09-16.06.29:065][305]LogUMG: Display: Widget Class PatientInformation_C - Loaded Fast Template.
LogPlayLevel: [2017.12.09-16.07.02:038][234]LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=-18059.000 Y=-16687.000 Z=200.000] for [CarAI_C]
LogPlayLevel: [2017.12.09-16.07.06:746][354]LogVaRest: Warning: JSON could not be decoded!
LogSlate: Took 0.000244 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
LogPlayLevel: [2017.12.09-16.07.06:818][358]LogVaRest: Warning: JSON could not be decoded!
LogPlayLevel: [2017.12.09-16.08.04:032][607]LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=22378.000 Y=-2087.000 Z=192.000] for [CarAI_C]
LogPlayLevel: [2017.12.09-16.08.06:757][708]LogVaRest: Warning: JSON could not be decoded!
LogPlayLevel: [2017.12.09-16.08.22:696][571]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
LogPlayLevel: ********** RUN COMMAND COMPLETED **********
LogPlayLevel: BUILD SUCCESSFUL
LogPlayLevel: Completed Launch On Stage: Run Task, Time: 224.491757
LogPlayLevel: AutomationTool exiting with ExitCode=0 (Success)
LogPlayLevel: Completed Launch On Stage: Post Launch Task, Time: 0.000010
LogPlayLevel: Launch On Completed. Time: 308.001028

Issue resolved itself rly no idea what happened had a cook issue as well and now that that is resolved pawns move again.