I model a Iron Man Mark 46 in maya, did all rig, UV, texture in Substance Painter, but when I import to unreal is pretty good in preview mode, but when I put in my project, is getting to darker. And its not only this model, other models have this same problem. Anyone have this kind of problem could help-me ?
Hello. So, i tried… is the test scene of unreal… but you see the table ? This shadows, materials, look so more good… the lights i think is good, right ?
Go under lighting drop down for the iron man and play with the check boxes there. There should be some lighting options that you can enable or disable.
I’d say it’s your material… the other objects don’t seam too dark…
In the preview window you see your object/character with dynamic lighting!! …in your scene it’s… ? What lights do you have in your scene? Are they statioanry/movable?
Hello my friend. So, the scene it’s a basic when you open UE4. I just open a new project and put my model there… and its darker than the preview windows.
Substance’s materials (usually?) won’t show up the same way in Unreal… maybe it’s just me!
Have you tried to unplug the ambient occlusion node? That can cause this kind of darkening…
Can you add a chrome material on him? I would suggest that there a missing reflections. Or it is the lightmap. Have you baked your Lighting in the scene? If so, can you increase the lightmap resolution to s.th. like 1024 or so and bake the lighting again?
And Maybe add a spotlight to your scene.
can you import it as a static mesh and check the error is still there?
And add a point light infront of the head, I guess that you have too less light.