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Bend material/mesh on impact

So I have a car mesh and I want the mesh to deform on impact. I don't need it to be realistic, I just want to add a bit of immersion. I know there might be tesselation but I don't know how I would go on that. Thanks in advance

Product Version: UE 4.18
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asked Dec 09 '17 at 04:45 PM in Blueprint Scripting

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If the effect is supposed to be subtle, you might get away with using WorldPositionOffset.


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answered Dec 09 '17 at 05:23 PM

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avatar image Bykgames Dec 09 '17 at 09:42 PM

I got a better solution: Having a sphere mask at the location of the impact, lerping to a scratched texture and dent normal map.alt text

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