Bend material/mesh on impact

So I have a car mesh and I want the mesh to deform on impact. I don’t need it to be realistic, I just want to add a bit of immersion. I know there might be tesselation but I don’t know how I would go on that. Thanks in advance

If the effect is supposed to be subtle, you might get away with using WorldPositionOffset.

I got a better solution: Having a sphere mask at the location of the impact, lerping to a scratched texture and dent normal map.