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My game crashed after Google play deployment

So I'm no coder, I managed to package my game successfully, but when I uploaded it to the play store, I get "unfortunately your game has stopped working." I checked the log on Google Play. This is what people are getting on their phones. I have no idea how to fix this. I'm desperate.

This one is a Pixel phone

Issue: Native crash of com.ylstwo.ninja.maze


Build fingerprint: 'google/sailfish/sailfish:7.1.1/NMF26U/3562008:user/release-keys' Revision: '0' ABI: 'arm' pid: 8883, tid: 8951, name: Thread-2 >>> com.ylstwo.ninja.maze <<< signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0 r0 00000000 r1 00000000 r2 00000001 r3 00000000 r4 000089bf r5 cd56c2a0 r6 00000000 r7 00002888 r8 d62b2fc4 r9 c9aa3b80 sl cd4c6e50 fp d62b2f78 ip d58cb918 sp d62b2f50 lr d2e39374 pc d475330c cpsr 20070010 backtrace: #00 pc 0345830c /data/app/com.ylstwo.ninja.maze-1/lib/arm/libUE4.so (_ZN22FSessionServicesModule13StartupModuleEv+72) #01 pc 01b3e4f8 /data/app/com.ylstwo.ninja.maze-1/lib/arm/libUE4.so (_ZN14FModuleManager27LoadModuleWithFailureReasonE5FNameR17EModuleLoadResultb+432) #02 pc 01b3e338 /data/app/com.ylstwo.ninja.maze-1/lib/arm/libUE4.so (_ZN14FModuleManager10LoadModuleE5FNameb+76) #03 pc 01978380 /data/app/com.ylstwo.ninja.maze-1/lib/arm/libUE4.so (_ZN11FEngineLoop4InitEv+1752) #04 pc 01976ea8 /data/app/com.ylstwo.ninja.maze-1/lib/arm/libUE4.so (_Z11AndroidMainP11android_app+2568) #05 pc 0197aab0 /data/app/com.ylstwo.ninja.maze-1/lib/arm/libUE4.so (android_main+108) #06 pc 0198e060 /data/app/com.ylstwo.ninja.maze-1/lib/arm/libUE4.so #07 pc 00047003 /system/lib/libc.so (ZL15pthread_startPv+22) #08 pc 00019bdd /system/lib/libc.so (_start_thread+6) [ 12-09 08:38:18.694 9054: 9054 E/ ] debuggerd: failed to kill process 8883: No such process

Here is a Sony Xperia Premium


UUID: b2c79767-7fb5-4990-8732-d69e0e284f56 Build fingerprint: 'Sony/G8142/G8142:7.1.1/45.0.A.5.1/3402703757:user/release-keys' Revision: '0' ABI: 'arm' pid: 13106, tid: 13177, name: Thread-2 >>> com.ylstwo.ninja.maze <<< signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0 r0 00000000 r1 00000000 r2 00000001 r3 00000000 r4 000089bf r5 c2646240 r6 00000000 r7 00002888 r8 cf7edfc4 r9 c2edba90 sl c25d0e50 fp cf7edf78 ip cedac918 sp cf7edf50 lr cc31a374 pc cdc3430c cpsr 20070010 backtrace: #00 pc 0345830c /data/app/com.ylstwo.ninja.maze-1/lib/arm/libUE4.so (_ZN22FSessionServicesModule13StartupModuleEv+72) #01 pc 01b3e4f8 /data/app/com.ylstwo.ninja.maze-1/lib/arm/libUE4.so (_ZN14FModuleManager27LoadModuleWithFailureReasonE5FNameR17EModuleLoadResultb+432) #02 pc 01b3e338 /data/app/com.ylstwo.ninja.maze-1/lib/arm/libUE4.so (_ZN14FModuleManager10LoadModuleE5FNameb+76) #03 pc 01978380 /data/app/com.ylstwo.ninja.maze-1/lib/arm/libUE4.so (_ZN11FEngineLoop4InitEv+1752) #04 pc 01976ea8 /data/app/com.ylstwo.ninja.maze-1/lib/arm/libUE4.so (_Z11AndroidMainP11android_app+2568) #05 pc 0197aab0 /data/app/com.ylstwo.ninja.maze-1/lib/arm/libUE4.so (android_main+108) #06 pc 0198e060 /data/app/com.ylstwo.ninja.maze-1/lib/arm/libUE4.so #07 pc 00047af7 /system/lib/libc.so (ZL15pthread_startPv+22) #08 pc 0001a1b5 /system/lib/libc.so (_start_thread+6)

This is another Pixel phone


Build fingerprint: 'google/sailfish/sailfish:8.0.0/OPR3.170623.008/4294783:user/release-keys' Revision: '0' ABI: 'arm' pid: 9717, tid: 9780, name: Thread-2 >>> com.ylstwo.ninja.maze <<< signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0 Cause: null pointer dereference r0 00000000 r1 00000000 r2 00000001 r3 00000000 r4 000089bf r5 c7d4b2a0 r6 00000000 r7 00002888 r8 d2aa8014 r9 c7201dd0 sl c68a1e50 fp d2aa7fc8 ip d1d08918 sp d2aa7fa0 lr cf276374 pc d0b9030c cpsr 20070010 backtrace: #00 pc 0345830c /data/app/com.ylstwo.ninja.maze-POVvRZA-sLKmhwc3uaUTvA==/lib/arm/libUE4.so (_ZN22FSessionServicesModule13StartupModuleEv+72) #01 pc 01b3e4f8 /data/app/com.ylstwo.ninja.maze-POVvRZA-sLKmhwc3uaUTvA==/lib/arm/libUE4.so (_ZN14FModuleManager27LoadModuleWithFailureReasonE5FNameR17EModuleLoadResultb+432) #02 pc 01b3e338 /data/app/com.ylstwo.ninja.maze-POVvRZA-sLKmhwc3uaUTvA==/lib/arm/libUE4.so (_ZN14FModuleManager10LoadModuleE5FNameb+76) #03 pc 01978380 /data/app/com.ylstwo.ninja.maze-POVvRZA-sLKmhwc3uaUTvA==/lib/arm/libUE4.so (_ZN11FEngineLoop4InitEv+1752) #04 pc 01976ea8 /data/app/com.ylstwo.ninja.maze-POVvRZA-sLKmhwc3uaUTvA==/lib/arm/libUE4.so (_Z11AndroidMainP11android_app+2568) #05 pc 0197aab0 /data/app/com.ylstwo.ninja.maze-POVvRZA-sLKmhwc3uaUTvA==/lib/arm/libUE4.so (android_main+108) #06 pc 0198e060 /data/app/com.ylstwo.ninja.maze-POVvRZA-sLKmhwc3uaUTvA==/lib/arm/libUE4.so #07 pc 00047f2f /system/lib/libc.so (ZL15pthread_startPv+22) #08 pc 0001b0ef /system/lib/libc.so (_start_thread+32)

Product Version: UE 4.18
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asked Dec 09 '17 at 05:21 PM in Packaging & Deployment

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jakedubs
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