VR Handle skeletal bones Pickup
I did the physics of a skeletal mesh. All i working good and correctly.
Now, i want to be able to take parts of the skeletal mesh ( for example the hand ) and moving it around with the vive motion controller. However i still want the other bodies to be simulated while i move the hand around.
I have been struggling 2 days to find the solution, without success...
I tried to convert the skeletal mesh into blueprint, and then use the pickup actor interface. However doing that, it's not working since the skeletal mesh component is not taking into account the rigid bodies. I tried to use some box collision trigger in the blueprint: putting it into the hand and using the box as target for the pickup. Not working either..
What can i do about that ?! Is there any way to do it ?
asked Dec 09 '17 at 06:15 PM in VR
Here you go! 3 steps to success.
I can't get the "event pickup" node shown in your "modify test mannequin" picture to come up in my blueprints. even when i turn of context sensitivity. i have everything else set up as you specified but this one thing is holding me back. is that just a custom event you made or am i doing something wrong?
answered Mar 13 '19 at 11:01 PM
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