Material Instance ignores Phys Material overide
Hey, has anyone here been successful in setting up Phys Materials on a Material Instance and having that different Phys Material be returned on a Hit Result?
With a normal Material applying a Phys Material seems to return just fine, but Material Instances don't seem to apply the new Phys Material/Surface type. Anyone else run into this problem?
asked Dec 09 '17 at 09:52 PM in Bug Reports
I was not able to reproduce this issue. When following these repro steps I was able to get the mesh with the Material Instance to return Phys Material 2 override during Trace Complex. I have linked my sample project below. Please let me know if you have any additional questions or information.
answered Dec 18 '17 at 03:28 PM
Lily K ♦♦ STAFF
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