Hey, has anyone here been successful in setting up Phys Materials on a Material Instance and having that different Phys Material be returned on a Hit Result?
With a normal Material applying a Phys Material seems to return just fine, but Material Instances don’t seem to apply the new Phys Material/Surface type. Anyone else run into this problem?
Repro:
- Apply Phys Material 1 onto a
Material - Create a Material Instance of
Material above - Apply a different Phys Material 2 (with a different surface type) onto
Material Instance - Apply Material Instance onto a test mesh
- Trace Complex against mesh with Material Instance
- Observe that return is the Phys Material 1 from the parent material, and not the Material Instance Phys Material override