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Newer animations not appearing in asset browser...

Hi I’ve been following a guide to import characters from mixamo into unreal and make blueprints to give them animations. I noticed I was missing some critical animations I’d need, and so I went and download/imported them. However I noticed that I’m still seeing the same set of animations I added beforehand, is there anyway I can get the asset browser to detect the newly imported animations so I can add them into my blueprint?

Product Version: UE 4.18
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asked Dec 11 '17 at 01:45 PM in Blueprint Scripting

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Deimion_
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Hey there, try adding to another folder. Are you dragging and dropping the fbx from the windows explorer? If you are try importing with right click on the folder and pick Import to . If that doesn't work try checking if you have the corresponding .uasset files in windows explorer. Are you importing .fbx or just copying and pasting .uassets files? If you are just copying and pasting you have to take into account the content folder hierarchy so it imports correctly.

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answered Dec 11 '17 at 03:20 PM

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xlar8or
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I suspect I know what the problem is. After you import your animation fbx, ensure you don't see a new animation skeleton in your import path. If you do, that means the new animation was associated with a different skeleton than you've been working with. Just delete the newly imported skeleton and next time you open your animation from the content browser you'll be prompted to retarget your animation. Choose the correct skeleton and you'll now see you animation showing up in the asset browser.

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answered Jun 21 '19 at 01:36 PM

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FlappyFoldyHolds
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