Landscape Seam Visible with tes materials?
Hi guys. I recently started working with landscapes again, and soon enough i found a really mind breaking problem that i cant fix. I already checked other similar threads but none of the solutions worked for me.
When using tesselated materials on my landscape, i can see the seams visible between each sector, i have cracked tesselation checked, pin triangles, im using a blend material layer to paint the landscape and i set the tesselation withing each submaterial. The tesselation amount is really small, i really dont know why it is causing so many problems.
Im really desperated trying to figure this out. The most annoying thing is, apparently if i paint the terrain with a plain material without tesselation, the seams are still there. But i know its because of the material, since when compiling shaders, i can clearly see that the terrain without material has no issues at all.
Thanks in advance.
asked Dec 10 '17 at 02:25 AM in Rendering
I dont see why updating to 4.18 would solve the problem. This already happened since version 4.10, the problem is, none of the solutions i found worked.
Anyways, i fixed it, resizing the components of the landscape and re-painting everything again. I just hope this doesnt happens again, or im going to start losing patience with UE lol. Things that are a problem since years ago shouldnt be a problem today.
Might be something to do with displacement maps on the material, also try updating the engine to 4.18.
answered Dec 10 '17 at 10:05 PM
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