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Giving An Object A Value Within The Blackboard Service

I'm very new to the engine and have no idea how to start to make an AI, and after seeing a few tutorials I discovered the very bare basics of the behavior tree and blackboard and I've been trying to make an actor have a certain object key value and have had no such luck. Behavior_Tree

The sports ball is an actor and the Sportsball key is an object

Product Version: UE 4.17
behavior-tree.png (140.9 kB)
setting-value.png (134.4 kB)
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asked Dec 10 '17 at 04:05 AM in Blueprint Scripting

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