Assembling weapon parts together

Hello,

This is a little bit rookie level question:
So I bought my first gun from 3D store: mosin rifle sniper scope 3d model
And it came in different pieces (see the picture).

How do I assemble this gun inside UE4? Any good tutorials?

(gun is FBX type)

Load the model into Blender / Maya or some other program. Select all the parts and join them into one. Perhaps leave the magazine as a seperate part :slight_smile:
Export to FBX and it should sort out your problem

Ok, thanks! First time doing this… I found this mosin already rigged from my files. Do i just have to apply now textures (for the gun) and “Bones” for the lock? How do you make a “twisting” reloading, like mosin does? What else should I remember?

(You can see the “bone” inside the lock there)

Sorry for offtopic.

Hi
When you import it into UE4 set it to be a skeletal mesh.
Create a new material, open it and drag your textures into it. Connect them up.

If this is going to be the only weapon in your game then in your character blueprint add a new skeletal mesh, click on it and in the details tab select your weapon mesh as the selected mesh and select your material that you made in the drop down…
If you are going to have multiple weapons it might be better to create a blueprint for each weapon. In that blueprint do as I described above. Then in your character blueprint add a child actor and in the details tab select the weapon blueprint that you want as a default. You will then need to figure out how to switch weapons in the game…

The reload animation would normally be done outside of the game engine.