Open/Close Eye animation - Fall asleep/Waking up
How can I achieve an effect like this? it's very used when a character fall asleep or wakes up and then the eye blinks and the view is not focused. Better with a camera or a cinecamera? Which parameters I've to use? See the video from minute 3.35 to 5.10
asked Dec 10 '17 at 12:04 PM in Using UE4
You could prerender the blinking and then render it with the HUD.
answered Dec 10 '17 at 10:03 PM
If you want your camera view distord/ unfocused image, try to play with the camera's Depth of Field, under Lens category. Document can be found here: https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/DepthOfField/ For the blinking part, you could either follow Goanna suggested, or use the Camera fade function, Get Player Controller->GetPlayerCameraManager->StartCameraFade, set to alpha 1 and from alpha 0 if you want the screen to go dark and vice versa, duration is how much time for the fade to complete. All those thing, you could either use a camera or a cinecamera, in my experience, not much different between those 2 if you only want to implement these functions.
answered Dec 11 '17 at 04:07 AM
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