how to access postprocessinput0 from within Custom Node?
Just how? I couldn't find any document about this.
I also tried to learn from SpiralBlur's implementation, it appears that the `DecodeSceneColorForMaterialNode` it uses is not working at all (potential UE4 bug here, SpiralBlur doesn't work).
asked Dec 10 '17 at 02:41 PM in Rendering
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