Session Based Servers

Hello All!

I have experience with Unreal Servers however I am at the point of wanting to build a game with multiple server sessions, a lot like PUBG and H1Z1.

For example; the game will detect if a current server is full or the game is currently running and will tell the server to create a new session instance.

I know I could just make a client the server, as I would only be having a few players per game, however this would cause a problem as, when the host leaves the game will end and kick everyone and Unreal doesn’t have any way of transferring the Host to another player, like the old CoDs.

Does anyone have any tips or any reading material on this subject?

Thanks :slight_smile: