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Sphere Reflection Capture Dark Overlap in 4.3

Hi there everyone, when opening a converted copy of my project in 4.3 I am getting strange darkened edges where some sphere reflection captures overlap. This does not occur in 4.2.1 and seems to be ok if I create an empty level in 4.3.

alt text

I tried the usual, rebuilt lighting, recaptured the spheres, created an empty project and just copied the content over but I always get the same result! This is occurring in the launcher version of 4.3 and one compiled from source. If anyone has any good ideas I'd be eternally in your debt :P

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asked Jul 23 '14 at 08:21 AM in Rendering

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DylserX
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avatar image DylserX Jul 25 '14 at 02:43 AM

Slight bump here :P here is a shot from a different angle, I have now attempted to remove all sphere reflection captures and re place some in and still get the same result :( alt text

sphere2.jpg (133.3 kB)
avatar image Lovecraft_K ♦♦ STAFF Aug 07 '14 at 08:18 PM

Hey DylserX -

I want to check in and see if you are still experiencing this issue in 4.3.1 and if you are have your tired removing the sphere capture actors rebuild lighting and then place them back in the level? Also if you could give me a brief breakdown of your lighting situation in the level that is experiencing this issue?

Thank You

Eric Ketchum

avatar image DylserX Aug 08 '14 at 12:09 AM

Hi Eric, I am still experiencing this issue, and have been working around it by not overlapping probes aha, the lighting situation is static point lights and a dynamic directional light coming through windows when they are present. But the issue is happening on all maps I create in 4.3 or 4.4 preview, its as if the blending part of the process just isn't working. I will give it a try! Cheers Dylan

avatar image Lovecraft_K ♦♦ STAFF Aug 08 '14 at 03:58 PM

Just run through these checks as well -

Lightmass Importance Volume, there is one around the primary area of action

Since the reflections are an approximation around the spherical shape materials which are on completely flat geometry and have smooth surfaces tend to show the distortion errors at a greater frequency.

Also check the placement of the capture actors and make sure that they are not too close to any scene geometry.

Let me know -

Eric Ketchum

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Hi DylserX -

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

Eric Ketchum

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answered Aug 12 '14 at 08:50 PM

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Lovecraft_K ♦♦ STAFF
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