Sphere Reflection Capture Dark Overlap in 4.3
Hi there everyone, when opening a converted copy of my project in 4.3 I am getting strange darkened edges where some sphere reflection captures overlap. This does not occur in 4.2.1 and seems to be ok if I create an empty level in 4.3.
I tried the usual, rebuilt lighting, recaptured the spheres, created an empty project and just copied the content over but I always get the same result! This is occurring in the launcher version of 4.3 and one compiled from source. If anyone has any good ideas I'd be eternally in your debt :P
asked Jul 23 '14 at 08:21 AM in Rendering
Hi DylserX -
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
answered Aug 12 '14 at 08:50 PM
Lovecraft_K ♦♦ STAFF
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