x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Cast from Player Controller BP?

There are a few things I want to happen when I press the start button. I was thinking that I would be able to cast an event from PlayerController BP to a CameraActor BP and an Actor BP. I know I am doing something wrong but I am still a little noobish. as you can see I am trying different Get commands, but nothing seems to be working. I may be doing this all wrong as far as I know.

alt text

alt text

Product Version: Not Selected
Tags:
2.png (108.2 kB)
3.png (84.1 kB)
more ▼

asked Jul 23 '14 at 08:25 AM in Blueprint Scripting

avatar image

superprez8
8 6 8 9

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

(I realize this is an old post, but worth answering.) Aside from multiple wiring issues in this, I think the bigger issue is that you don't have event dispatchers bound to the events, so the events are never called. Follow this workflow:

  • 1: In the CameraActor Create an Event Begin Play event.

  • 2: In the My Blueprint window, create event dispatchers for all the events you want to set up.

  • 3: Drag one of the newly created event dispatchers from the My Blueprint window to the event graph and select "Assign". This will add a "Bind Event" node and an associated event.

  • 4: Connect the EXEC nodes between the Event Begin Play output to the Bind Event Node.

  • 5: Fill in the details of what you want to happen in the event.

  • 6: Go to the Blueprint where you want to call the event from.

  • 7: Right Click in the event graph, in the context menu select >Event Dispatchers>MyNewEvent.

  • 7: Wire up that event to however you are wanting to call it, compile, and play.

more ▼

answered Nov 09 '14 at 12:29 AM

avatar image

RAVaught
704 44 28 68

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question