Hey Guys,
i have a Character witch i want to play a sound if is seen by the player, i find the Was Recently Rendered Method: https://docs.unrealengine.com/latest/INT/BlueprintAPI/Rendering/WasRecentlyRendered/
It works fine, but it also fire the event when the Charactor is behind a wall.
A workaround is to check the distance and only fire the sound if the player is near by, but there is still the problem with the wall, trees or something between…
Thankfull for every hint i get