How can I fix this UBT Error?
I have been using UE4 for a couple of days now with the "Blueprints" and now working towards the "C++". However, whenever I try to make a new project in the C++ section I get this error:
Running D:/UnrealEngine/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject Development Win64 -project="D:/UnrealEngine/Unreal Projects/MyProject/MyProject.uproject" -editorrecompile -progress -NoHotReloadFromIDE Creating makefile for MyProject (no existing makefile) Performing full C++ include scan (no include cache file) @progress push 5% Parsing headers for MyProjectEditor Running UnrealHeaderTool "D:\UnrealEngine\Unreal Projects\MyProject\MyProject.uproject" "D:\UnrealEngine\Unreal Projects\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\MyProjectEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed Reflection code generated for MyProjectEditor in 9.2743323 seconds @progress pop Performing 9 actions (4 in parallel) [2/9] Resource ModuleVersionResource.rc.inl [3/9] Resource PCLaunch.rc cl : Command line warning D9002 : ignoring unknown option '/source-charset:utf-8' cl : Command line warning D9002 : ignoring unknown option '/execution-charset:utf-8' SharedPCH.Engine.cpp d:\unrealengine\epic games\ue_4.18\engine\source\runtime\core\public\Windows/WindowsPlatformCompilerSetup.h(19): error C2338: Visual Studio 2015 Update 3 is required to compile on Windows (http://go.microsoft.com/fwlink/?LinkId=691129) ERROR: UBT ERROR: Failed to produce item: D:\UnrealEngine\Unreal Projects\MyProject\Binaries\Win64\UE4Editor-MyProject.dll Total build time: 27.60 seconds (Local executor: 0.00 seconds)
Any assistance in fixing this issue would be greatly appreciated.
asked Dec 10 '17 at 08:05 PM in Everything Else
It says "Visual Studio 2015 Update 3 is required to compile on Windows".
Try installing that. If you can't get anywhere I suggest uninstalling UE4 and VS and then following an install guide.
Side note: some say to use 2017 but I use 2015 (with UE-4.18.1) so you can stick with that if you prefer.
answered Dec 11 '17 at 12:19 AM
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