How do I use the InputTouch node?

Hello, all.

I’m having a little bit of trouble figuring out how to properly set up the “InputTouch” node.

I have a blueprint called rocket, and in this blueprint I have a sprite set up, and every time I touch this sprite, I want it to explode. But it seams no matter where on the screen I touch, it explodes! What am I doing wrong? Do I have to set this up in the Level Blueprint instead of the Rocket Blueprint? If so how do I check for when the rocket is touched?

I figured it out, I was using it wrong! I wanted to be using “Event BeginInputTouch”