hey devs! I have a complex player Character BP, and I’m using a lot of “Get Rotation” “Get Location” in it… is it more efficient (locally and for network) to just set up a transform variable in BeginPlay, update it on Tick and apply it in Lerping (or whatever). Or is it more efficient to get it as needed? If no one already knows, I’ll test it out myself… but it would be handy if someone has a quick answer
Thank you!