How to get group behavior with UCrowdFollowingComponent?

Hi!

I have changed so that my AIController uses an UCrowdFollowingComponent instead of the default UPathFollowingComponent. The avoidance now works acceptable but are you not supposed to somehow group actors to get full group behavior?

E.g. my actors are having some trouble moving to the exact the same spot. Only the first that arrived to the final destination seems to finish while the others starts to walk in circles trying to reach that exact spot also. I know some acceptance radius could be used but since my groups of actors are of different sizes it would be much more convenient if there was something build in already. Also it’s important that the first actor arriving moves to the exact location.

I’m just using the MoveToLocation(location, -1, false, true, true, false); method at the moment for each actor.

What we have currently is just an avoidance solution. No advanced crowd simulation or logic has been implemented yet. It’s in our backlog, but I don’t think we’ll start working on it in the next half a year.

–mieszko

Okay, thanks!