Why I can't make Vector_NetQuantize in blueprint?

I usually find solution from Internet but not on this one. I watch 2 years old UE4 blueprint tutorial where BreakVector-node gives 4 Make Vector_NetQuantize-nodes. I can’t find those anywhere. Any idea what I’am doing wrong?

So, I just looked around a bit on this myself, and I found that what you need to do is to first create a Vector Net Quantize variable, then when setting that in blueprint, you can make the Vector from the input. For example here I created a Vector Net Quantize variable called LastKnownLoc, and am setting that and from the input making the vector. A bit weird that you can’t just drag out from a float value in a broken vector and say make, but yeah, now you know!