How is the UCrowdManager supposed to be used?

Hi!

Should you create an UPROPERTY pointer in each AIController holding the current UCrowdManager or how is it supposed to be used?

You’re not supposed to be using UCrowdManager directly. All you need to do is to have your AI controller use UCrowdFollowingComponent rather then UPathFollowingComponent. It’s the CrowdFollowingComponent that communicates with CrowdManager so you don’t have to :slight_smile:

Look at this super simple tutorial if you need a code sample.

–mieszko

Okay I see. Thanks a lot!