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R.X parameters for decal break Shader compilation

Hi, Can someone explain me why adding those parameters break the Shader Compilation of the ShooterGame Weapon Rifle?

[SystemSettings] r.EarlyZPassMovable=1 r.EarlyZPass=2 r.DBuffer=1

Errors: [SM5] Errror x4510: maximum ps_5_0 sampler register index (16)

Those settings are set by default in UT, and seems to fix issue with Decals. I just need to understand why it affects the weapon material so I can learn and prevent future issue with my final game assets


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asked Jul 23 '14 at 09:50 AM in Rendering

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avatar image Elvince Jul 29 '14 at 03:29 PM

Can someone help me to unserstand this?

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