R.X parameters for decal break Shader compilation
Hi, Can someone explain me why adding those parameters break the Shader Compilation of the ShooterGame Weapon Rifle?
[SystemSettings] r.EarlyZPassMovable=1 r.EarlyZPass=2 r.DBuffer=1
Errors: [SM5] Errror x4510: maximum ps_5_0 sampler register index (16)
Those settings are set by default in UT, and seems to fix issue with Decals. I just need to understand why it affects the weapon material so I can learn and prevent future issue with my final game assets
asked Jul 23 '14 at 09:50 AM in Rendering
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