Lightmap tiles on mesh...hmmm?
Hi there guys! I am a long-time lurker, but first time poster here. I have a lot of questions regarding the UE4 engine. I've been able to figure a lot out, but man, some stuff has me stumped! I'm really struggling to get this to work, and was hoping someone here could answer my question regarding light-maps and UE4.
So I have several objects in my scene, all UV Unwrapped, and most of them are set up to tile the texture.
I have another UV Map channel set up for the lighting to be baked onto for each mesh
Maybe the more experienced users here can already see the problem.
This is a photo of the model in the engine before baking lighting...
Okay! So...what is going on here? I'd really like to know?
asked Dec 11 '17 at 07:12 PM in Using UE4
I don't know where to start... :D Your lightmap uvs are completely wrong!! You should break up the islands at least at the corners!! And place them separately covering as much space as possible!! Your lightmap resolution should be at least 512 in the editor! You should bake with some materila on! I hope it's a good start! ;)
answered Dec 11 '17 at 07:44 PM
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