If this is answerhub, why do so many of the questions go unanswered
I have a ton of questions but it seems harder and harder to find solutions for Unreal Engine. I always try to do my own research before coming to the forums or answerhub. When I am forced to come here to find an answer, I find the same questions I need to ask have already been posted without any resolution or even answered at all. I understand that the answers here are from the community and it isn't their responsibility to answer all questions, but I think Epic should have more hands on like they use to in the past before they passed the buck onto the community. So how do you get questions answered here?
asked Dec 11 '17 at 08:35 PM in Using UE4
Be clear and precise. Try to ask about 1 specific thing at a time. Explain what you've tried already. Attach a screenshot if it makes sense.
Commenting on an older issue will refresh it and push it to the top, as you might expect.
Not sure what the ratio of the answered to unanswered questions is but bear in mind that lots of them were asked way back then when there were not enough knowledgeable people to deal with the lot. And they got buried. The original poster moved on / found a solution or did not bother updating (no resolution).
More manpower would help but I don't think Epic is obliged to answer questions here (someone corrects me if I'm wrong). Most of them are answered by the community but you do see a new staff name every now and then - but this might be just reshuffling in the ranks.
Depends on the Question. Most of them are to Broad or fail to describe the Problem. Example Question I will never Answer are those who heavily depend on the actuall Game -> Inventory Systems, Combat mechanics, etc. instead show me where you got stuck making your System. Its not Teaching/Tutorial Hub! But I dont mind if People start calling me Senpai jk x)
If its a General or Technical Question or a Well described Problem Im always happy to Answer those if I can. Im even fine with purely Design Questions since they are more abstract and generalized and dont need a implementation explanation.
answered Dec 11 '17 at 11:06 PM
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