Stretch a texture from bottom using texture coordinate

Using the texture coordinate. 0.8 value in the Vtiling the top is fixed and the texture stretches to the bottom. Is there any way to do the opposite?
i.e. Making the texture fixed at the bottom and stretched to the top?

I used negative values etc but couldn’t manage it.

Add 0.2 to the V channel of output of Texcoord node. Pass the result to the UV connector of Texture node.

so just add a constant 2vecotor with value 0,0.2?

Yeah, try it and see if its works.

Keep in mind 0.2 is when your tiling is 0.8. If it was 0.6, then the value should be 0.4 (So 1-tiling factor in general).