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Lighting Fails to Build with LPV

I'm attempting to create a dynamic emissive material as per the directions listed: https://forums.unrealengine.com/development-discussion/rendering/6116-light-propagation-volume-now-works-with-emissive-material?6914-Light-Propagation-Volume-now-works-with-Emissive-Material!!=

https://wiki.unrealengine.com/Light_Propagation_Volumes_GI

Steps:

  1. Add r.LightPropagationVolume=1 to my console variables .ini and restart.

  2. enable Emissive (Dynamic Area Light) in the material.

  3. Add a directional light, enable Dynamic Indirect lighting, set Dynamic Shadow Distance StationaryLight to 10, and set intensity to .004

  4. In World Settings, check Force No Precomputed Lighting.

  5. Add a post process volume and set to Infinite Extent (Unbound). LPV section is visible with parameters.

  6. Attempt to rebuild the lighting, and it fails.

Solutions?

Product Version: UE 4.18
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asked Dec 11 '17 at 11:09 PM in Rendering

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hynzla
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