Paper 2D Same Colored Texture for Sprite
Hi, I have an issue. When importing a png that's 32 by 32 I get a blurry texture. I searched and found out if I use texture>filter>nearest I get the pixelated image I want. The problem is the colors are not the same. I need the colors to be exactly like the imported image. I tried unchecking and checking texture> sRGB to no avail. This gives the result you see. Can anyone let me know what setting I have to change to get the exact same colors as the original with no blurred sprite?
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