Can I change Models within the "Infiltration" demo?

Hey there, to put decals follow these videos (UE4: How to Create Your First Decal Material Tutorial - YouTube, UE4: How to Insert, Apply and Use Decals Inside Your Level Tutorial - YouTube). Changing from the solder to a ninja won’t lose the animations if they share the same skeleton. Just setup using the same animation blueprint.

Hey guys!

So, I’m pretty darn new to the whole Unreal Engine 4 thing. I have never worked with Unreal Engine, Blender, etc. I’m just a new student at a film academy. I wanted to make a really cool video using the Infiltration demo for my friends. Here’s the thing, I want to change models within the demo. And after hours and hours of looking up tutorials, I still don’t get it. Can someone please tell me in a Noob-friendly way how to:

-Put decals on the Models (Things like logos and stuff)

-Change Models at all (Changing the soldier to a ninja for example) without losing the animation

If anyone knows how to do the following 2 things and knows how to explain it to me in a Noob-Friendly way then feel free to let me know. Your help is very useful and appreciated.

Thank you for your attention.
M. Samson

Okay, and how do I change the model the soldier’s model? I don’t get the whole bluepoint thing, again, huge Noob. Thanks again for your help btw, you’re a hero.

You have to select the Ninja actor in the world and on the details panel (usually on the right side of the screen) you have a list of components, there should be a component in the hierarchy called Mesh click on it and then scroll down and you’ll see an option called Animation Mode (it should be set to Use Animation Blueprint) and Anim Class (Memorize the option it has selected, it should be something like Ninja_AnimBlueprint). After that go down a bit a you’ll see the option Skeletal Mesh, instead of the Ninja Skeletal Mesh pick the Soldier Skeletal Mesh from the list. After that go up to the AnimClass option again and it should be set to none, set it again to the value that you’ve memorized (Ninja_AnimBlueprint or so). If this doesn’t work then it means that they don’t share the same skeleton, and if you want to make it work with the same animations it will be a lot more complicated.