I am plugging in a color 0,1,1 (so, a fully saturated color) into an unlit material and it shows up desaturated after using a HueShift of 0.2. This is a big problem for my game as it’s color based… I have switched tonemapper off as it seems to cause similar problems elsewhere.
Why is the HueShift not keeping its saturation?
Thanks.
P.S The ‘add’ is just there so I can preview it, it’s adding 0.