Hello everybody,
I’ve already apologized for my poor english, it’s not my first language but I’ll do my best !
So I’ve an issue about networking. I want to create a board game. All my project works when I try to play alone. But when I start to play into a server, all actions don’t work with the client, but work with the server.
For example, when I try to move a pawn (not possessed), I used the event “On clicked” from my pawn actor blueprint. When it’s clicked, it goes with a custom event into my player controller blueprint and with this blueprint, I’ll do all actions which are possible (changing color, movement …). But when I try to make this into a server, it doesn’t work. I try to just make a print to see if it’s working, the message appears, but the client name is weird : Client -2 : Hello ! Whereas all clients are named Client 1 and Client 2, not Client -2. So the event “On Clicked” works but not referring to the right client.
Any idea for my problem?
Thanks in advance !
Vincent.