Hi Folks - This isn’t a question, but hopefully a useful FYI…
I’ve been working a lot with Spring Arm Components in the last couple of months… as you might know, Get Relative Rotation does not work, by design, on Spring Arms in 4.17 and 4.18. You can read the thread here with the official staff response by Epic’s Natalia here: Can't Get Relative Rotation of Spring Arm in 4.17 and 4.18 - Platform & Builds - Unreal Engine Forums
However, some good news! With “Use Pawn Control Rotation” on the Spring Arm turned off, I found that it is now possible to Get Relative Rotation. It is also possible to use Add Relative Rotation and Set Relative Rotation.
As Natalie says though, when “Use Pawn Control Rotation” is turned on, this setting completely (and instantly) overrides any relative rotation (it always remains 0,0,0 and it completely ignores any Add Relative Rotation or Set Relative Rotation instructions.
Anyway, I hope this useful