Code generated texture is invisible when used in an UMG Slate Brush
I am trying to use a generated texture as a texture on one of my GUI buttons, but the button stays inexplicably invisible. here is how I generate my texture
My texture is then assigned to my button via blueprint (it is inside the
And here is what I get (the texture should display in the top left square)
I tried assigning an Asset texture to the
Maybe this is not a bug an I am missing something but I'm dry on ideas at the moment.
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