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Integrating a third-party framework into iOS Unreal Engine project?


I have been trying to understand how getting input on an IOS mobile app from a 3th party app works. It can be an input from any app or any information from the phone (like current UTC time, weather in the current location etc.) How does this process works? Are there any resources online that can be downloaded? Or something that can be helpful.

I know I have to create a module with C++ in UE4. I got that. But then is it possible to get a framework directly from that class?

Thanks in advance :)

Best, Baris

Product Version: UE 4.17
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asked Dec 12 '17 at 12:02 PM in C++ Programming

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