Save, Destroy and Spawn Blueprint Actor with its current state?
i wanna know, if this is possible.
I have a Blueprint Actor placed in the world. It has some variables, etc. and some code is running inside manipulating variables, etc.
I wanna destroy this actor for performance purposes, but i wanna spawn it when needed. So i wanna save this BP actor in its current state before destroying it. Is this possible somehow.
Thanks in advance
asked Dec 12 '17 at 01:10 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here