Android game crashes after splash screen(openGL?)

My game deploys successfully on android device,but after the splash screen it turns black and crashas back to the “desktop”.

The game worked fine few days ago on the device…The only thing I was changing in that time is that I replaced the placeholder cube meshes with the sprites.

The log below has some new warnings and they are about OpneGL,audio channels and tracer.
I tried searching for those warnings but not much showed up.

DeployLOG

OpenGL had nothing to do with this, I found out that one of my textures was not resized properly and was way too big for my mobile phone to handle.