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Pls I need HELP!! I click on Lauch and It freezes or when I click on Package it isnt working

This happens when I click on Package for Windows 64-bit

 LogSavePackage: Save=146.59ms
 LogSavePackage: Moving 'F:/Unreal Engine 4/SURVIVAL_GAME/Saved/map1_BuiltData94336DB64E52E274EC15A89DDD659837.tmp' to 'F:/Unreal Engine 4/SURVIVAL_GAME/Content/maps/map1_BuiltData.uasset'
 LogSavePackage:Display: Finished SavePackage F:/Unreal Engine 4/SURVIVAL_GAME/Content/maps/map1_BuiltData.uasset
 UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
 UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="F:/Unreal Engine 4/SURVIVAL_GAME/SURVIVAL_GAME.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="F:/Unreal Engine 4/SURVIVAL_GAME/SURVIVAL_GAME.uproject" -cook -stage -archive -archivedirectory=C:/Users/Marian/Desktop -p
 ackage -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -utf8output
 UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for F:\Unreal Engine 4\SURVIVAL_GAME\SURVIVAL_GAME.uproject
 UATHelper: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project F:\Unreal Engine 4\SURVIVAL_GAME\SURVIVAL_GAME.uproject
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\UE_4.16\Engine\Programs\AutomationTool\Saved\Cook-2017.12.12-16.59.49.txt
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\Win64\UE4Editor-Cmd.exe "F:\Unreal Engine 4\SURVIVAL_GAME\SURVIVAL_GAME.uproject" -run=Cook  -NoLogTimes -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="C:\Program Files\Epic Games\UE_4.16\Engine\Programs\AutomationTool\Saved
 \Cook-2017.12.12-16.59.49.txt" -stdout -CrashForUAT -unattended  -UTF8Output
 UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: Running engine for game: SURVIVAL_GAME
 UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: RandInit(-1839033585) SRandInit(-1839033585).
 UATHelper: Packaging (Windows (64-bit)): Cook: LogShaderCompilers:Display: Using Local Shader Compiler.
 UATHelper: Packaging (Windows (64-bit)): Cook: LogDerivedDataCache:Display: Max Cache Size: 512 MB
 UATHelper: Packaging (Windows (64-bit)): Cook: LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Marian/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
 UATHelper: Packaging (Windows (64-bit)): Cook: LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP AllDesktopTargetPlatform
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP MacClientTargetPlatform
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP MacServerTargetPlatform
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP MacTargetPlatform
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP WindowsClientTargetPlatform
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP WindowsServerTargetPlatform
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP WindowsTargetPlatform
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP AndroidTargetPlatform
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_ATCTargetPlatform
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_DXTTargetPlatform
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_MultiTargetPlatform
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP HTML5TargetPlatform
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP IOSTargetPlatform
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP TVOSTargetPlatform
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP LinuxClientTargetPlatform
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP LinuxServerTargetPlatform
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP LinuxTargetPlatform
 UATHelper: Packaging (Windows (64-bit)): Cook: LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
 LogSlate: Took 0.000162 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: begin: stack for UAT
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: === Critical error: ===
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: 
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: Assertion failed: Result [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Developer\TargetPlatform\Private\TargetPlatformManagerModule.cpp] [Line: 497] 
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: 
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: 
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: 
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: KERNELBASE.dll!0x0000000039993FB8
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Core.dll!0x000000000561AFFE
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Core.dll!0x000000000543249B
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Core.dll!0x00000000053C0849
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-TargetPlatform.dll!0x00000000239E0677
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000FCCBAABB
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000FCCD38B6
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000FCC96B30
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000FCC102DF
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000FCC0FBE0
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000FCC0F19E
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000FCC49F86
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x0000000008B9C40F
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x0000000008C52D8C
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x0000000008C69393
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x0000000008C6891A
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x0000000008C7DB28
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x0000000008C87C05
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x0000000008C873F2
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UMG.dll!0x0000000003155694
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UMG.dll!0x000000000318C62B
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x0000000008A23EC2
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x0000000008C8B05B
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x0000000008C6EAA3
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x0000000087726AA4
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x000000008771EEDA
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x000000008771F12A
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x0000000087730CF9
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x0000000087731A1F
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: KERNEL32.DLL!0x000000003AC81FE4
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: ntdll.dll!0x000000003D5EEF91
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: ntdll.dll!0x000000003D5EEF91
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: 
 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: end: stack for UAT
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 26,3993445s to run UE4Editor-Cmd.exe, ExitCode=3
 UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.CommandletException: BUILD FAILED: Failed while running Cook for F:\Unreal Engine 4\SURVIVAL_GAME\SURVIVAL_GAME.uproject; see log C:\Users\Marian\AppData\Roaming\Unreal Engine\AutomationT
 ool\Logs\C+Program+Files+Epic+Games+UE_4.16\Cook-2017.12.12-17.00.16.txt
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
 UATHelper: Packaging (Windows (64-bit)):    bei Project.Cook(ProjectParams Params)
 UATHelper: Packaging (Windows (64-bit)):    --- Ende der internen Ausnahmestapelüberwachung ---
 UATHelper: Packaging (Windows (64-bit)):    bei Project.Cook(ProjectParams Params)
 UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.ExecuteBuild()
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.Main()
 UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults:Error: Error Unknown Cook Failure

Product Version: UE 4.16
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asked Dec 12 '17 at 08:56 PM in Packaging & Deployment

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HoeniplayZ
1

avatar image Shadowriver Dec 12 '17 at 08:56 PM

In future please put logs in code formatting, you question landed in auto moderation because of that.

avatar image Jin_VE Dec 12 '17 at 09:06 PM

At least it has CR-LFs in it. So many people post logs all on one line...

avatar image Jin_VE Dec 12 '17 at 09:07 PM

Can you find and post this: C:\Users\Marian\AppData\Roaming\Unreal Engine\AutomationT ool\Logs\C+Program+Files+Epic+Games+UE_4.16\Cook-2017.12.12-17.00.16.txt ?

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