ProceduralMeshComponent alternative?

I’m using a derived class of ProceduralMeshComponent to load meshes from a .Obj file. I wanted to give those meshes a new origin so i could rotate around their pivot point. Since I don’t have a solution for that I’m looking by what I can replace this ProceduralMeshComponent for an alternative class which could give a new rotation/pivot point.
What Class could I use to replace the ProceduralMeshComponent?

No Longer needed! I fixed it with the procedural mesh component.
It has been a while but I found how to set an origin. I created an actor, made my “myproceduralmesh” child of an actor. Then added a “Movement Component” to that actor. Apperently the “Movement Component” has a pivot point. That let me to my final solution of rotating the mesh.