Is there an event for Pawn passing in/out of streaming level?
Is there an overridable function or event that can be utilized to execute some logic whenever the Pawn (my game is single-player) passes in and out of the bounds of a streaming level? Is my only option to implement a check in a tick function that tests the bounds of each streaming level against the pawn location?
asked Jul 23 '14 at 12:36 PM in C++ Programming
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