Hi, I think I encountered a bug. I use an AI PerceptionComponent in my Character and want to use the results in my AIController. So I use the Bind Event Blueprint Node to Bind a custom event to OnPerceptionUpdated.
I let the event be created automatically by using the assign macro. It then looks like that:
Compilation yields an error, when the Bind Event is connected to execution flow. I also cannot reconnect the event to the Bind Node. I also cannot make this work neither by creating the event by myself and adding the parameter, nor by using Create Event with a function.
Another question stated, that this can be solved by changing the Actor pointer array in the c++ delegate declaration to a const-ref. But I think this should be included by an update.