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OnPerceptionUpdated cannot be bound with a custom event

Hi, I think I encountered a bug. I use an AI PerceptionComponent in my Character and want to use the results in my AIController. So I use the Bind Event Blueprint Node to Bind a custom event to OnPerceptionUpdated. I let the event be created automatically by using the assign macro. It then looks like that:

alt text

Compilation yields an error, when the Bind Event is connected to execution flow. I also cannot reconnect the event to the Bind Node. I also cannot make this work neither by creating the event by myself and adding the parameter, nor by using Create Event with a function. Another question stated, that this can be solved by changing the Actor pointer array in the c++ delegate declaration to a const-ref. But I think this should be included by an update.

Product Version: UE 4.18
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asked Dec 12 '17 at 11:00 PM in Bug Reports

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birdfreeyahoo
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Hey,

I was able to replicate the issue. I have logged a JIRA ticket with the developers for them to address this. You can access UE-53576 at anytime to check the status of the bug.

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answered Dec 19 '17 at 01:58 PM

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Trey Z ♦♦ STAFF
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