Sorry my bad English.
I make simple object and bone and animation for test.
these are 1 cube and 1 bone and 1 animation that rotate x axis 90 degree.
I use Blender Version 2.78 and export fbx as default settings.
and I import ue4.18.2 as default settings.
5 assets are created (material, skeleton, physics, mesh, anim)
but anim just empty. nothing.
when I import ue4.16.3 as default settings,
anim seems to be working.
when I open anim asset, cube is rotating.
is it bug? or am I mistake something? or ue4.18 imports are changed?