[SOLVE]ue4.18 blender fbx anim doesn't appear

Sorry my bad English.

I make simple object and bone and animation for test.
these are 1 cube and 1 bone and 1 animation that rotate x axis 90 degree.

I use Blender Version 2.78 and export fbx as default settings.

and I import ue4.18.2 as default settings.
5 assets are created (material, skeleton, physics, mesh, anim)
but anim just empty. nothing.

when I import ue4.16.3 as default settings,
anim seems to be working.
when I open anim asset, cube is rotating.

is it bug? or am I mistake something? or ue4.18 imports are changed?

223588-ue4-18-2-and-ue4-16-3-and-blender-2-78.jpg

It seems like scale problem.

in ue4.18

  1. make AnimBP and just link final animation pose.
  2. set AnimBP to ThirdPersonCharacter Animation.
  3. select ThirdPersonCharacter mesh and scale up and up and up…
    that’s working. I can see cube rotation.

ue4.16 has same problem when set AnimBP in ThirdPersonCharacter.
but can see animation when open Anim.


ok. I apply scales in blender, It works.