How do I create footstep sounds for a first person game with no player model?
Apologies if this is a repeat question, but I can't seem to find anywhere that breaks it down to a complete beginner.
I'm working on an FPS style level with no player model, just a camera and a collision capsule. I'm understanding that since there is no animation to sync the steps up to, I'm supposed to create an event within the event graph based off of timing and how fast the player is moving. Can anyone point me in the direction of a tutorial that breaks this down to somebody which the event graph looks like a foreign language?
Many thanks in advance!
asked Dec 13 '17 at 06:19 PM in Using UE4
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