So I’m trying to add some music (and sound effects) to my game that I’m working on right now, but I’m running into a weird issue. I’ve already figured out how to do the whole “falloff” thing, where there’s a giant sphere that you have to be inside of to hear the music. I am having a few issues with this:
-
I don’t want the “music” sound things to fall off. I want there to be a big one for outside, which I have set up, and a different song play when you enter the crypt. Right now, because of how the 3D sound works, it sounds like the music is coming from a VERY specific point in a temple. I want it to have no falloff until just the VERY edge of the sphere, and I don’t want it to be stereo. I just want it to play in the background.
-
The sound won’t play unless I begin play INSIDE one of the spheres. If I walk into the crypt, the music from outside stops, but the music inside does not begin playing. Then, if I walk back into the other 3D sound sphere, it does not begin playing again, and there is no sound (except for when the gun fires). This also makes it so that I cannot make the torches on the walls have a fire crackle sound. I looked into the sound cue blueprints, but I could not figure out how to use them, even when looking at the Unreal Documentation.