Creating Sound for games

So I’m trying to add some music (and sound effects) to my game that I’m working on right now, but I’m running into a weird issue. I’ve already figured out how to do the whole “falloff” thing, where there’s a giant sphere that you have to be inside of to hear the music. I am having a few issues with this:

  1. I don’t want the “music” sound things to fall off. I want there to be a big one for outside, which I have set up, and a different song play when you enter the crypt. Right now, because of how the 3D sound works, it sounds like the music is coming from a VERY specific point in a temple. I want it to have no falloff until just the VERY edge of the sphere, and I don’t want it to be stereo. I just want it to play in the background.

  2. The sound won’t play unless I begin play INSIDE one of the spheres. If I walk into the crypt, the music from outside stops, but the music inside does not begin playing. Then, if I walk back into the other 3D sound sphere, it does not begin playing again, and there is no sound (except for when the gun fires). This also makes it so that I cannot make the torches on the walls have a fire crackle sound. I looked into the sound cue blueprints, but I could not figure out how to use them, even when looking at the Unreal Documentation.

Bumping for help

I looked into trigger boxes, but still could not get it to stop playing once I left the area.

can you post your bp setup?

Usually, you attached sound like the torches fire crackle direct to the torch actor BP.
Top Left add component “audio”. (in the details panel you can auto-activate it so or make it off so it wont emit sound at creation)
You can activate audio with begin and end overlap on collision shapes.

Try this:

Part 1:

First go into “Project Settings” by clicking on the settings button at the top of the Viewport and selecting “Project Settings”.

Find and click on “Audio” which is found within the sidebar under the heading “Engine”.

Ensure that “Allow Virtualised Sounds” has a check in its checkbox.

Exit Project settings.

Part 2:

Now open up each Soundwave/music that you are using in your scene from the content browser and search for a heading named “Sound”.

Under the ‘Sound’ heading, you should see an option named “Virtualise when silent”.Click its checkbox to put a tick in it and then exit the Sounds properties.

Now, create sound cues for the music you want played in the crypt and outside by right clicking on the relevant soundwave files in the content browser and selecting 'create cue".

Drag and drop the sound cue for the crypt inside the crypt and do the same for the outside.

Override their attenuation settings and adjust their inner radius so that they barely touch each other.

Then finally set their fallout distance values to zero.