Sword messing up movement?

Hello,

I have been having a strange issue where if my character is standing still or not holding a sword, everything is normal however, if they are holding a sword and try to move they move around very fast and randomly in any direction, if i swing the sword they are sometimes lifted from the ground and fly around uncontrolled. I am using the Couch Knights idle movement and, in the case of my first attempt, the sword that came with it as well. I am on my second try using the same idle anim but sword from a different asset but unfortunately I get the same result.

any help is, as usual, appreciated

attached is a screen shot of the blueprint for my character BP

Thanks!

Does the sword have collision? If so, that’s probably the culprit.

If it does tell it to ignore your character.

Thank you for your response! I have been messing with it all morning so far and am getting nowhere but frustrated.

I have been following tutorials on Udemy for a top down wave game (waves of enemies, etc) Only difference is that i am trying to make it a TrueFPS, i didnt mess with any of the settings for movement. In the tutorial you change the movement controls to focus from a top down perspective but i didnt change those for this one.

The first attached pic shows the bp for not making it hit your character while attacking but for some reason when i spawn if i try to move BEFORE attacking i get the same result as before, if i were to attack first (enemy present or not) it will work. I can run around, run jump, etc; almost like it resets something somewhere. The second pic is my anim assignment for attacking, this also works for animation but have not gotten far enough as to test it on an enemy (have not set up one yet)

Wow, I just watched a vid on how to turn off the collision. Was doing that way wrong. So, the movement is fixed, but now i wonder. If the collision is what tells the engine, “Hey this ‘sword’ is interacting with something what do you want to do now?” how does it know that it is interacting with something if the collision is turned off?