Crash with nativized BPs, Error: Cycle Node

So I’m experiencing a crash with nativized Blueprints which I have not experienced before. I’m in 4.18.2.
First I thought it was this issue: Unreal Engine Issues and Bug Tracker (UE-43458). But that error happened during packaging and not when opening a packaged game. The solution to that issue was not having 2 function libraries referencing each other. I only have 1 BP function library in my project so that isn’t the issue. I do however have some Macro libraries, I’m experimenting with what happens when I don’t use those.

Most likely Event Driven Loader will rid the crash but I’d still like to report this regardless and find a solution.

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